[Tangaria 1.5.0 Character Dump] Name Quz II Age 72 Self RB CB EB Best Sex Male Height 3'1" STR: 10 -1 -1 +0 8 Race Gnome Weight 6st 2lb INT: 10 +2 -2 +0 10 Class Telepath Turns used: WIS: 18 +0 +3 +0 18/30 Title Empath Game 2191 DEX: 17 +2 -1 +0 18 HP -2/46 Player 9989 CON: 10 +1 +0 +0 11 SP 4/22 Active 8570 Level 12 Armor [2,-4] Saving Throw 52% Cur Exp 1017 Stealth Fair Max Exp 1017 Melee 4d2,+5 Disarm - phys. 59% Adv Exp 1062 To-hit 19,+18 Disarm - magic 47% Blows 1.0/turn Magic Devices 62 Gold 70 Searching 37% Burden 53.4 lb Shoot to-dam +0 Infravision 40 ft Overweight -6.5 lb To-hit 22,+17 Speed Normal MaxDepth 400' (L8) Shots 0.0/turn You are the only child of a Gnome Beggar. You are a credit to the family. You have hazel eyes, straight auburn hair, and a fair complexion. Resistances Abilities Acid:.............. Fear:.............! Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............+ Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You have a Scroll of Life (f). > Lagduf, the Snaga hits you. (x3) > Lagduf, the Snaga misses you. > You feel much better. > You feel even bolder! > You feel even more berserk! > You have no more Potions of Berserk Strength (e). > Lagduf, the Snaga hits you. (x3) > *** LOW HITPOINT WARNING! *** > Lagduf, the Snaga hits you. > Lagduf, the Snaga is targeted. (x3) > Lagduf, the Snaga resists. > Lagduf, the Snaga is targeted. (x10) > Lagduf, the Snaga hits you. (x2) > You die. Killed by Lagduf, the Snaga. [Character Equipment] a) a Scimitar (4d2) (+1,+5) {Lobelia Sackville-Baggins} Dropped by Lobelia Sackville-Baggins at 100 feet (level 2). Combat info: You are too weak to use this weapon. 1.0 blow/round. With +3 STR and +0 DEX you would attack a bit faster. With +13 STR and +0 DEX you would get 1.1 blows/round. With +3 STR and +2 DEX you would get 1.1 blows/round. Average damage/round: 11.6. f) an Old Lantern (4884 turns) Found lying on the floor at 400 feet (level 8). Intensity 3 light. l) a Pair of Leather Boots [2,+4] Dropped by a soldier at 200 feet (level 4). m) a Spade An inheritance from your family. [Character Quiver] a) 40 Arrows (1d4) (+0,+0) [Character Inventory] a) a Crystal of Telepathy You can read this book. b) a Crystal of Mind Support You can read this book. c) a Carrot d) a Flask of oil e) a Scroll of Life f) 3 Scrolls of Identify Rune g) 2 Scrolls of Treasure Detection h) 2 Scrolls of Blessing i) a Scroll of Light j) a Deed of Property k) an Empty Bottle [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:03 100ft 3 Killed Lobelia Sackville-Baggins 00:00:06 150ft 5 Reached level 5 00:00:15 250ft 9 Killed Wolf, Farmer Maggot's Dog 00:00:26 300ft 10 Reached level 10 00:00:36 400ft 12 Was killed by Lagduf, the Snaga [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ########### #.†.....~..# #.o........## #..o.......~# #....-.....## #..........# #..........# ######..#### #..# #####..## #......~# #......## #..##### #..# 400' (L8) LF:3-? Light 3 Graze Fed 33 % Berserk Bold Open floor